#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

GAME_TITLE := Uitslaganticipatieangst
GAME_SUBTITLE1 := K2
GAME_SUBTITLE2 := Evoke 2018
GAME_ICON := "$(CURDIR)/../k2logo.bmp"
NITRO_FILES :=

include $(DEVKITARM)/ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
#---------------------------------------------------------------------------------
TARGET		:=	$(shell basename $(CURDIR))
BUILD		:=	obj
SOURCES		:=	src
DATA		:=	dtn
INCLUDES	:=	inc
GRAPHICS	:=	img
DEPSPATH	:=	dep
#MODS		:=	mod

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-mthumb -mthumb-interwork

CFLAGS	:=	-g -Wall -O2\
 		-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
		-ffast-math -ffunction-sections -fdata-sections \
		$(ARCH)

CFLAGS	+=	$(INCLUDE) -DARM9
CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions

ASFLAGS	:=	-g $(ARCH)
LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) \
            -Wl,--gc-sections -Wl,--print-gc-sections -Wl,--gc-keep-exported \
            -Wl,--print-memory-usage

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS	:= 	-lnds9 -lm #-lmm9


#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=	$(LIBNDS)

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

#export OUTPUT	:=	$(CURDIR)/$(TARGET)
export OUTPUT := $(CURDIR)/bin/$(TARGET)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
					$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
					$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(DEPSPATH)

CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES	:=	$(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #\
#				soundbank.bin

#export AUDIOFILES	:=	$(foreach dir,$(notdir $(wildcard $(MODS)/*.*)),$(CURDIR)/$(MODS)/$(dir))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES	:=	$(addsuffix .o,$(BINFILES)) $(PNGFILES:.png=.o) \
			$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) \

export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			-I$(CURDIR)/$(BUILD)

export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)

.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds

#---------------------------------------------------------------------------------
else

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds	: 	$(OUTPUT).elf
#	ndstool -c "$@" -9 "$<" -7 "$(DEVKITPRO)/libnds/default.elf" \
#        -b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" $(_ADDFILES)
#	@echo built ... $(notdir $@)
$(OUTPUT).elf	:	$(OFILES)

#---------------------------------------------------------------------------------
%.bin.o	:	%.bin
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	$(bin2o)

%.s %.h: %.png %.grit
	grit "$<" -fts -o$*

#soundbank.bin soundbank.h: $(AUDIOFILES)
#	mmutil $^ -d -o"soundbank.bin" -h"soundbank.h"

-include $(DEPSDIR)/*.d

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
