!!ARBfp1.0

TEMP t0,t1,t2;
TEMP dist;
TEMP uv;

TEX dist, fragment.texcoord[0] , texture[1], 2D ;

TEX t1, fragment.texcoord[0] , texture[0], 2D ;

MOV uv, fragment.texcoord[0];
SUB uv.x, fragment.texcoord[0].x, 0.006 ;
TEX t0, uv , texture[0], 2D ;
ADD uv.x, fragment.texcoord[0], 0.006 ;
TEX t2, uv , texture[0], 2D ;

MUL t0, t0, {0.60 , 0.20 , 0.20, 0.0 };
MUL t1, t1, {0.20 , 0.60 , 0.20, 0.0 };
MAD t2, t2, {0.20 , 0.20 , 0.60, 0.0 }, t1;
ADD t0, t0, t2;

MOV result.color.rgb, t0 ;
MOV result.color.a, dist.a;
END
