body/maps/batsalba.map 3 0
body/maps/batsale.map 3 1
body/maps/bathaut.map 3 2
body/maps/beton.map 3 3
body/maps/beton2.map 3 4
body/maps/portail.map 3 5
body/maps/porteb.map 3 6
body/maps/porteb2.map 3 7
body/maps/facade.map 3 8
body/maps/gromur1.map 3 9
body/maps/gromur2.map 3 10
body/maps/gromur3.map 3 11
body/maps/intersec.map 3 12
body/maps/neon.map 3 13
body/maps/route.map 3 14
body/maps/route1.map 3 15
body/maps/route2.map 3 16
body/maps/route3.map 3 17
body/maps/route4.map 3 18
body/maps/routsto2.map 3 19
body/maps/ruelle.map 3 20
body/maps/ruelle2.map 3 21
body/maps/batsol.map 3 22
body/maps/sol1.map 3 23
body/maps/sol2.map 3 24
body/maps/tunbas.map 3 25
body/maps/tuncab.map 3 26
body/maps/tunli.map 3 27
body/maps/tunsor.map 3 28
body/maps/usine.map 3 29
body/maps/car.map 3 30
body/maps/wolf.map 3 31
body/maps/brikaff.map 3 32
body/maps/brikfen.map 3 33
body/maps/brikfen2.map 3 34
body/maps/brikhcl.map 3 35
body/maps/brikmeta.map 3 36
body/maps/briks256.map 3 37
body/maps/briks_do.map 3 38
body/maps/brikstag.map 3 39
body/maps/briksup.map 3 40
body/maps/briktag1.map 3 41
body/maps/briktag2.map 3 42
body/sprites/camcord.map 3 43
body/sprites/camcord.spr 4 0
body/sprites/angel.map 3 44
body/sprites/angel.spr 4 1
body/sprites/differ.map 3 45
body/sprites/differ.spr 4 2
body/sprites/enlarge.map 3 46
body/sprites/enlarge.spr 4 3
body/sprites/fight.map 3 47
body/sprites/fight.spr 4 4
body/sprites/decision.map 3 48
body/sprites/decision.spr 4 5
body/sprites/learn.map 3 49
body/sprites/learn.spr 4 6
body/sprites/move.map 3 50
body/sprites/move.spr 4 7
body/sprites/movement.map 3 51
body/sprites/movement.spr 4 8
body/sprites/passion.map 3 52
body/sprites/passion.spr 4 9
body/sprites/release.map 3 53
body/sprites/release.spr 4 10
body/sprites/share.map 3 54
body/sprites/share.spr 4 11
body/sprites/bits.map 3 56
body/sprites/bits.spr 4 13
body/sprites/greetz.map 3 57
body/sprites/greetz.spr 4 14
body/videos/lowres.map 3 58
body/videos/lowres.spr 4 15
body/scenes/m01.rel 1 0
body/scenes/m02.rel 1 1
body/scenes/m03.rel 1 2
body/scenes/m04.rel 1 3
body/scenes/m07.rel 1 4
body/scenes/m08.rel 1 5
body/scenes/m09.rel 1 6
body/scenes/m10.rel 1 7
body/scenes/m11.rel 1 8
body/scenes/m12.rel 1 9
body/scenes/m13.rel 1 10
body/scenes/carrot.rel 1 11
body/scenes/portes.rel 1 12
body/objects/micron.mat 2 0
body/objects/police.mat 2 1
body/objects/m01port1.mat 2 2
body/objects/m01port2.mat 2 3
body/objects/m02porte.mat 2 4
body/objects/m01decor.mat 2 5
body/objects/m02decor.mat 2 6
body/objects/m03decor.mat 2 7
body/objects/m04decor.mat 2 8
body/objects/m07decor.mat 2 9
body/objects/m08decor.mat 2 10
body/objects/m09decor.mat 2 11
body/objects/m10decor.mat 2 12
body/objects/m11decor.mat 2 13
body/objects/m12decor.mat 2 14
body/objects/m13decor.mat 2 15
body/objects/m09micro.mat 2 16
body/objects/m12micro.mat 2 17
body/objects/m13micro.mat 2 18
body/objects/m02pol.mat 2 19
body/objects/carsocle.mat 2 20
body/objects/portes0.mat 2 22
body/objects/portes1.mat 2 23
body/objects/hedra.mat 2 24
body/maps/labarmoi.map 3 61
body/maps/labbeton.map 3 62
body/maps/labevier.map 3 63
body/maps/labmur.map 3 64
body/maps/labphng2.map 3 65
body/maps/labphong.map 3 66
body/maps/labporte.map 3 67
body/maps/labportl.map 3 68
body/maps/labrobot.map 3 69
body/maps/carelage.map 3 70
body/sprites/cred3d.map 3 71
body/sprites/cred3d.spr 4 18
body/sprites/credcode.map 3 72
body/sprites/credcode.spr 4 19
body/sprites/credgfx.map 3 73
body/sprites/credgfx.spr 4 20
body/sprites/credzik.map 3 74
body/sprites/credzik.spr 4 21
body/scenes/labo.rel 1 13
body/objects/labo.mat 2 24
body/maps/yellow1.map 3 75
body/sprites/boris.map 3 76
body/sprites/valdor.map 3 77
body/sprites/boris.spr 4 22
body/sprites/valdor.spr 4 23
body/sprites/theend.map 3 78
body/sprites/theend.spr 4 24
endLoading

body/maps/labsol2.map 3 71

body/videos/crash.map 3 59
body/videos/crash.spr 4 16
body/videos/tron.map 3 60
body/videos/tron.spr 4 17

# tous les fichiers a loader
# types specifie par le premier numero :

scene : 1
meshe : 2
video : 3
sprite : 4

le deuxieme numero = position dans le tableau ...
toujour loader les materials avant le meshe !!
