# Scene 16 setup

CreateNode Scene16Node Root
EnableNode \Scene16Node 0

SetScale \Scene16Node 0.2 0.2 0.2

CreateNode Scene16Title1 Scene16Node
AddProperty TextRenderer TRScene16Title1 \Scene16Node\Scene16Title1 MainFont "Thank"
SetPosition \Scene16Node\Scene16Title1 0 -3 0

CreateNode Scene16Title2 Scene16Node
AddProperty TextRenderer TRScene16Title2 \Scene16Node\Scene16Title2 MainFont "fuck"
SetPosition \Scene16Node\Scene16Title2 0 -1 0

CreateNode Scene16Title3 Scene16Node
AddProperty TextRenderer TRScene16Title3 \Scene16Node\Scene16Title3 MainFont "that's"
SetPosition \Scene16Node\Scene16Title3 0 1 0

CreateNode Scene16Title4 Scene16Node
AddProperty TextRenderer TRScene16Title4 \Scene16Node\Scene16Title4 MainFont "over!"
SetPosition \Scene16Node\Scene16Title4 0 3 0


#CreateNode N_FINTHANK Scene16Node
#CreateTexture T_FINTHANK "Data\db17.png"
#CreateMaterial MT_FINTHANK Data\Mats\BasicMaterial.txt
#BindTexture MT_FINTHANK Texture T_FINTHANK
#SetColour MT_FINTHANK AmbientColour 1.0f 1.0f 1.0f
#CreateQuad MO_FINTHANK
#AddProperty ModelRenderer FINTHANKRenderer \Scene16Node\N_FINTHANK MO_FINTHANK
#BindMaterial FINTHANKRenderer Material MT_FINTHANK

#CreateNode N_FINFUCK Scene16Node
#CreateTexture T_FINFUCK "Data\db17.png"
#CreateMaterial MT_FINFUCK Data\Mats\BasicMaterial.txt
#BindTexture MT_FINFUCK Texture T_FINFUCK
#SetColour MT_FINFUCK AmbientColour 1.0f 1.0f 1.0f
#CreateQuad MO_FINFUCK
#AddProperty ModelRenderer FINFUCKRenderer \Scene16Node\N_FINFUCK MO_FINFUCK
#BindMaterial FINFUCKRenderer Material MT_FINFUCK

#CreateNode N_FINTHATS Scene16Node
#CreateTexture T_FINTHATS "Data\db17.png"
#CreateMaterial MT_FINTHATS Data\Mats\BasicMaterial.txt
#BindTexture MT_FINTHATS Texture T_FINTHATS
#SetColour MT_FINTHATS AmbientColour 1.0f 1.0f 1.0f
#CreateQuad MO_FINTHATS
#AddProperty ModelRenderer FINTHATSRenderer \Scene16Node\N_FINTHATS MO_FINTHATS
#BindMaterial FINTHATSRenderer Material MT_FINTHATS

#CreateNode N_FINOVER Scene16Node
#CreateTexture T_FINOVER "Data\db17.png"
#CreateMaterial MT_FINOVER Data\Mats\BasicMaterial.txt
#BindTexture MT_FINOVER Texture T_FINOVER
#SetColour MT_FINOVER AmbientColour 1.0f 1.0f 1.0f
#CreateQuad MO_FINOVER
#AddProperty ModelRenderer FINOVERRenderer \Scene16Node\N_FINOVER MO_FINOVER
#BindMaterial FINOVERRenderer Material MT_FINOVER

#CreateNode N_FINEXCL Scene16Node
#CreateTexture T_FINEXCL "Data\db17.png"
#CreateMaterial MT_FINEXCL Data\Mats\BasicMaterial.txt
#BindTexture MT_FINEXCL Texture T_FINEXCL
#SetColour MT_FINEXCL AmbientColour 1.0f 1.0f 1.0f
#CreateQuad MO_FINEXCL
#AddProperty ModelRenderer FINEXCLRenderer \Scene16Node\N_FINEXCL MO_FINEXCL
#BindMaterial FINEXCLRenderer Material MT_FINEXCL
