This is the livecoding framework we used for the compo at Revision 2014.

It is based on
- ScintillaGL by Sopyer (https://github.com/sopyer/ScintillaGL)
- and the liveCoding framework by Plastic (http://www.pouet.net/topic.php?which=9881)

The source is available at
- https://github.com/Gargaj/ScintillaGL
and I guess it has enough problems so any contributions are welcome,
although I think a rewrite of the shader management part is
mostly in order.

F5 to recompile shader, F11 to hide code overlay.

I know the textures are stupidly large
but I didn't have the time to convert them down to JPG.

- garg