  .o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.

                                    OOO
         OO             OOOOOOO     OOO   OOOOO     OO
      OOOOOO           OOOOOOOO    OOOO OOOOOOO    OOO        O
     OOOOOOO         OOOOO  OOO    OOOOOOOOOOO    OOOO       OOO
    OOOOOOOO        OOOO   OOOO    OOOOOOOO       OOOO      OOOO
   OOOOO OOO       OOOOO  OOOO     OOOOOO         OOOO     OOOOO
  OOOO             OOOOOOOOOO     OOOOOO         OOOO     OOOOO
 OOOO  OOOO       OOOOOOOOO       OOOOO          OOOO    OOOOO
 OOO  OOOOO       OOOOOOO        OOOOO           OOOO  OOOOOOO
OOOOOOOOOOOOO     OOOO    OOO    OOOO            OOOOOOOOOOOO
OOOOOOO  OOOOOOO  OOOOOOOOOOO    OOOO            OOOOOOOOOOOO
OOOOOO     OOOOO   OOOOOOOO      OOO              OOOOOOOOOO
OOOO        OOOO    OOOO                           OOO  OOOO
                                                       OOOO
                                                       OOOO
  Code/Gfx/Sfx: Vander 'imerso' Nunes                 OOOO
  Direction Help: Lidiane 'lijanis' Vilaa            OOOO
                                                     OOOO
  Released at Kindergarden competition, Nov 2013    OOOO
  * opengl 4.1 gpu + updated drivers recommended     O

  This prod is a bit heavy on raymarching with reflections,
  so screen resolution greatly affects performance.

  Just in case, there is a 320x240 version in the package,
  as that is a really quick little res that takes it easy
  for the gpu.

  If for any reason you want to try this prod in 320x240,
  you may need to enable (just enable, not set) that mode
  in your gpu driver -- check the gpu utility, it should
  allow insertion of custom resolutions.

  .o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.o.
