Shooting Star map format:

Structures used in the map files are defined in src/engine/MapFile.hpp

--- File.map ---
Header 
  tMapFile_Header
Vertex data
  Header.numVertices x tMapFile_Vertex
Triangle data
  Header.numTriangles x tMapFile_Triangle
Quad data
  Header.numQuads x tMapFile_Quad
Texture data
  TEXTURE1_FILENAME[\0]TEXTURE2_FILENAME[\0]...
--- EOF ---
