  FLaG 2002 PARTY - THE EUROPEAN DEMOSCENE MEETING
  Final invitation
  Released: 01st June 2002
  See our website at http://flag2002.demoscene.hu

  WELCOME!

     The  FLaG  Organizing  Team  is  proud  to invite you to the fifth FLaG
  party,  held  in  Budapest,  12th  - 14th July, 2002. This is a completely
  gamer-  and mass media-free, fun & beer & friendship oriented scene party.
  We  strongly believe that the scene is for th e sceners, and we don't need
  crowds  of outsiders just to tell how many tickets we sold. Anyone knowing
  and  understanding  the  principles  of  oldschool scene fun, the world of
  underground  computer arts are welcome. We also welcome young and talented
  people, who never yet had the fortune to experience of a true scene party,
  but  would  like  to  become  a  productive member of our great family, or
  simply like watching demos, and respect demomakers as they deserve.

  WHEN AND WHERE

  The party date and location is the following:

                            12th - 14th July 2002
                              Budapest, Hungary
                           Csokonai Cultural Centre
                      1153 Budapest, Eotvos utca 64-66.

  The entry fee is 2000 HUF or 8 Euro.  Entry is free  for girls and Mat of
  Ozone.

     The  party  starts  at 15:00 on the 12th of July, and ends 12:00 on the
  14th  of  July.  We hope you'll all remember these dates as the best three
  days ever. But for this you'll need to get to the partyplace, which is not
  that easy if you don't know Budapest. Here is a little help.

     The  place  is  a  cultural  centre,  located  in  the northern part of
  Budapest, also known as Ujpest. Follow these steps.

     - Go to the subway station named 'Ujpest-Kozpont'. This is rather easy,
  as  it's the final terminal of the 3rd subway line, designated M3. You can
  change to this line from any other lines at the station called 'Deak ter'.

     -  Get  overground  and  find the Burger King restaurant. Board the bus
  number  96  there.  Travel  to  the 4th stop. You should pass by a smaller
  shopping  center,  a  public  bath, a water tower and then travel across a
  bridge over the railroad.

     -  After getting off, find the street named 'Eotvos utca'. It will be a
  few  steps  back  toward  the bridge. There turn left and walk a few steps
  until  you  see the place. It'll be some corners away, with Hungarian flag
  on its street front. See the Flash website for an interactive city guide.

     If  you  need  accomodation during your Budapest stay, we can recommend
  you  a  cheap backpackers' hostel, named Hotel Bakfark. Their prices start
  from  3000  HUF  (some  12 Euro) per night and person. It's recommended to
  reserve  your  places  till  the  middle of June.  You can use this e-mail
  address:

                             travellers@hostel.hu

     This  hostel is unfortunately not too close to the partyplace, but it's
  very  close  to  a  metro station, so you can easily and quickly reach the
  party  in  half an hour. If you're already in Budapest, you can reach them
  by phone at 413-2062. Ask for Ingrid Hirlik.

  IF THIS IS YOUR FIRST PARTY

     Every  year we are glad to welcome new faces on our FLaG Parties, which
  means  a  growing  interest  in  our  world, the subculture of underground
  computer  arts. But most of our promising new faces have never seen such a
  party  before,  so  let  us help these people  with a few advice regarding
  demoparties.

  We recommend you to bring these:

     - Your computer, or at least a hard disk.
     - An electric divider, if you bring your computer.
     -  Headphones  are recommended if you want to hear your computer in the
  noise.
     -  A  sleeping bag or a blanket. You'll need that in the sleeping room.
  Of  course  it's unnecessary if you live close enough to go home to sleep.
  But however, leaving the party for even a second is a mistake.
     -  Some  biscuits  and  such food for the night when no shops are open.
  You'll grow very hungry around dawn if you keep partying all the night.
     -  A warm pullover. Despite of the hot summer, you can get very cold in
  the morning if you're tired.
     - Toilet paper, guess why.
     - Coca-Cola, to keep you awake.
     -  Three  cheap  pens.  It's  required for voting during the compos, or
  writing  this  and  that  down. Three is recommended, because you can easy
  lose one, and someone will surely borrow the second forever.
     - A small pocket light, or at least a lighter that can help you finding
  tiny computer parts falling on the floor.
     - Some money to buy food, beers or something like that. Some 3-4000 HUF
  is  enough  for  three  days. If you would like to enter our competitions,
  graphics,  music  or  anything  else, note that the compo entry needn't be
  done at the party. You can bring the finished entry to the party and enter
  it.  We  recommend  you to arrive on Friday around 17:00. Most hap penings
  will  take place on Saturday, but during the first night you might find it
  interesting  to  meet  other  people  -  also  other  newbies  - and build
  friendship  with  them.  Never  mind  your  age, it's not a concern on the
  demoscene,  neither  the  years  spent  wi  th  activity.  It's  all about
  friendship. One will get respect from others by the products he or she has
  created.

  FEATURES

     People  who  visited  FLaG last year might be remembering the layout of
  the  place,  perfectly  suited  for  a demoparty. There is a big hall with
  place  for  2-300  people,  and  of  course,  with  high quality technical
  equipment. We will have a nice garden with bench es and tables to sit down
  with  friends  and a beer, a high quality buffet, also serving alcohol and
  hot  food. If you don't want to sit outside, there is a chillout hall with
  comfortable  armchairs.  Of  course,  there will be a silent sleeping room
  upstairs,  as usual, furnished with some matrasses. If you've already seen
  the  Party  info  page,  then  you  might know that there is a public bath
  nearby  the  partyplace.  You can take a shower, or even a good swim there
  any time.

     Among  our  usual  programmes  we  will have spectacular demoshows, fun
  competition,  surprise  acts, open air cooking, and the very successful CG
  (Computer  Graphics)  meeting,  where  individuals and different companies
  will present their newest technologies and achievements on the field of 3D
  graphics  and  development.  The exact programme of this conference can be
  found in the last section of this website.

  PARTY T-SHIRT

     Yes,  you  know you're cool, because you attended FLaG Party. But don't
  you  want  everybody  to  know  it?  Say, doesn't it feel good when people
  whisper on the bus behind you? Cute chicks fall on their knees when seeing
  you?  Teachers  flee in panic? All you nee d is to buy the Incredible FLaG
  2002 Party T-Shirt!

     The  shirt  will  be sold at the party, for approximately 2000 HUF or 8
  Euros.  You  can  also  order  yours  by mail, see the Contact section for
  addresses. See the T-shirt's picture on the party website.

  PARTY TIMETABLE

     This  is  not  a  final  timetable. Be prepared for changes, also check
  often for updates about new programmes. Everything is possible.

  FRIDAY

  15:00  Party  opening
         You can come earlier, but you'll have to help us arranging tables.
  17:00  Opening ceremony
  18:00  Computer Graphics Conference
         Conference for 3D graphicians and coders.
         The planned timetable of this conference is contained later in this
         document.
  21:00  Open air cooking in the garden
  23:00  Demoshow
         Demos on the  big screen,  both old  and new ones,  and not only PC
         demos.

  SATURDAY

  11:00  Music and Commodore 64 compos deadline
  12:00  Retro game competition
         An Atari 2600 game console and the duel game 'Combat' from 1978. Do
         you dare to face the challenge? Sign up!
  14:00  All compos deadline
  15:00  Music competitions 4 channel, multichannel and MP3 compos.
  18:00  Commodore 64 competitions C-64 music, graphics and demo compos.
  22:00  All other competitions

  SUNDAY

  00:00  Prizegiving ceremony
  12:00  Party closing


  THE COMPUTER GRAPHICS CONFERENCE

     The  Computer Graphics Conference is a static program of FLaG Party. It
  is  a  series  of  presentations,  during  which  companies and individual
  artists  display  their  work methods, workshop secrets, tricks, introduce
  the  equipment  they  use,  or  tell  about  the  m  aking of their latest
  productions.
     This  conference  is  open  for  everyone,  and  we  gladly  accept new
  presentators.  If  you think you or your company has something to show, to
  tell,  just  drop  us  a note. Individual presentators will receive a free
  entry ticket.

  18:00  Varimex Informatics Rt
           Creating plastic models of CAD objects - Rapid Prototyping
  18:30  Leonardo SNS
           The Matrox RT2500 realtime digital video editing system
           The CG Academy (Gergely Vass) 
  19:00  Studio 21
  19:30  Digital Reality
           Our new space strategy game, Haegemonia 
  20:00  Pantomat Kft.
           A new method for human face recognition and modeling 
  20:30  Reptile / Astroidea
           Secrets and tricks of modern 3D accelerators 
 
  More  presentations, also from  foreign  game developer  studios, are being
  planned.  We'll  keep this page updated with  all the newest information as
  available. 


  COMPETITIONS & RULES

     Several  art competitions will be held at FLaG 2002, and you're invited
  to  join  any  of them. There is no age limit, compo entry fee, or so, you
  just pick the competition you feel closest to you, create your entry, give
  it  to us, and hope that the audience votes yours the best. Foreigners who
  can't travel to our party are allowed to send their entries by e-mail. See
  the contact page for the organizers' addresses.

  PC  DEMO
     The  demo  should  be  in Win32 executable format, with a maximum of 12
  megabytes.  It  may  use  external  files,  but  must  not  exceed  12  MB
  including  these.  The maximum playing time is five minutes. The demo must
  not  be  a  pre-rendered or pre-drawn animation. Lam e demos, done in five
  minutes   and   considered  to  be  "funny"  by  their  creators  will  be
  disqualified.  The  demo  should quit when pressing Esc. Please note us if
  your  production  has  special  needs to run.
     Here  we  would  like to remind you, dear PC sceners, what is a demo. A
  demo is a *spectacular* piece of realtime electronic art. But nowadays you
  all think that a demo is a 3D factory scene and a jerking camera. No, it's
  not.

  AMIGA DEMO
     Well,  I  think  those who still make Amiga demos should be knowing all
  the  rules. If there will only be 1 Amiga demo, we'll unify the PC and the
  Amiga compos.

  64K INTRO
     The  intro  should  be in Win32 executable format, with a maximum of 64
  kilobytes.  It  must  not  use external files. The maximum playing time is
  five minutes. The intro must not be a pre-rendered or pre-drawn animation.
  Lame  intros,  done in five minutes and c onsidered to be "funny" by their
  creators will be disqualified.

  4K INTRO
     The  intro  should  be  in  executable  format,  with  a  maximum  of 4
  kilobytes.  It  must  not  use external files. The maximum playing time is
  three  minutes.  The  intro  must  not  be  a  pre-rendered  or  pre-drawn
  animation.

  256 BYTE INTRO
     The  intro should be in executable format, with a maximum of 256 bytes.
  It must not use external files. The maximum playing time is three minutes.
  This compo is sponsored by Robymus of Byteam.

  486 DEMO
     A  special  compo  for  oldschool  programmers.  This  is  a  compo for
  productions  running  on a 486 DX4/100 computer. Maximum size for the demo
  is  4  MB,  and must run under MS-DOS. See compo machine specifications at
  the bottom of this text.

  4 CHANNEL MUSIC
     Musics  should  be  in XM, IT, MOD or S3M format, and may only use four
  channels  maximum.  File  size  limit  is  3 MB. Maximum playing time is 4
  minutes. Ripped or digitized musics will be disqualified.

  MULTICHANNEL MUSIC
     Musics should be in XM, IT, MOD or S3M format. File size limit is 3 MB.
  Maximum  playing  time  is  4  minutes. Ripped or digitized musics will be
  disqualified.

  MP3 MUSIC
     Musics  should  be  in  MP3  or OGG format. No file size limit. Maximum
  playing  time  is  4  minutes.  Ripped, stolen or digitized musics will be
  disqualified.

  PIXEL ART
     We  expect pictures drawn on a computer, in any format which ACDSee 3.0
  is  able  to  open. The maximum resolution is 800x600 true color, pictures
  over  this  resolution  will  be  scaled  back.  Scanned  images  will  be
  disqualified, raytraced ones will be passed to the raytrace category.

  RAYTRACED ART
     We  expect  pictures  created with 3D art programs, in any format which
  ACDSee  3.0  is  able  to  open.  The  maximum size is 800x600 true color,
  pictures  over this resolution will be scaled back. Scanned images will be
  disqualified.  Each  entrant  should  attach  a wireframe rendering of his
  picture, without this the entry will be disqualified.

  ANIMATION
     This is a competition for computer produced (mostly rendered 3D, but we
  also  accept Flash) short animations. The animation should be in DivX AVI,
  Indeo  AVI,  MPG-1  or  SWF  format,  the  maximum  resolution is 640x480,
  however,  lower  resolutions  are  preferred.  We  don't  accept  anything
  recorded from TV or so. Even if you put Premiere effects in it.

  COMMODORE 64 GRAPHICS, MUSIC AND DEMO
     Do  we  need  to  set  rules?  If you're a 64'er, you know them all, if
  you're not, you won't compete anyway... :)

  RETRO GAME COMPO
     In  those old times, when we had no GeForce 3... No fancy 2 GHz CPUs to
  burn the house down... Not even the Commodore VIC-20 yet... There were the
  simple  video  games  which gave us fun for years. The ultimate classic on
  the  gaming  field is undoubtedly the first modern game console, the Atari
  Video  Computer System, also known as the Atari 2600. With an 1.26 MHz Z26
  CPU  it  was the dream machine of 1977. By the way, it was designed by the
  late Jay M iner, the father of the Amiga.
     At  this compo we'll have an Atari 2600 connected to the projector, and
  pairs of players will duel each other in a classic game titled Combat. Two
  tanks, two joysticks and only your guts to beat your foe.

  HOW TO ENTER THE COMPETITIONS

     Anyone  may enter our competitions in any category. There are no limits
  for  age, sex, fame or technical experience. However, quality preselection
  will  be done in each category, and your production, if it doesn't reach a
  certain quality, might be disqualif ied. But don't let this make you think
  that we kick beginners from the compos: we truly welcome beginners, and in
  the  demo/intro competitions we will perhaps judge a beginner group's work
  way less rigorously then a well-known one's.

     If  you  would  like to contribute, bring your contribution material to
  the party (this is pretty obvious). Ask for a compo entry form at the info
  desk.  You  will  receive  it along with a plastic bag. Fill the form, you
  should  give  us your entry's title, cate gory and so on. Then insert your
  disks  into the bag, along with the form, close it, and insert it into the
  box located there. You're done.

  HOW TO VOTE

     Winners in each category will be selected by audience voting and a five
  member  jury. First the audience voting runs. Before the compos you can go
  to  the info desk with your ticket, and ask for your voting sheet. You can
  write  your  votes on that sheet during or after the compos. Later you can
  insert  it  into  the  vote  box  at the infodesk again. The votes will be
  evaluated  by  computer,  and  the usual morons who will surely suspect us
  with  cheating,  will  not  be  given a shit. The program's source code is
  available, if you wish to browse it.

     Only  one  voting sheet will be accepted from one person, and we're not
  interested if the second one you are trying give us belong to your friend,
  who  has  just left to sleep. Please don't be lame, and don't vote to your
  friend  just because he is your friend, if you know that there were better
  entries in the competition.

     After  the  compos  we'll collect and evaluate voting sheets. This will
  give  a ranking among the entrants. But this will not be the final result.
  Now  in  each  category,  the  one  placed 1st will receive 25 points, the
  second  20  points,  and  so on, while the 5th placed entry will receive 5
  points. Now this first five entry will be re-evaluated by the jury.

     The  jury  will  consist  of  five  respected and well-known sceners: a
  coder,  a  musician,  a  pixel graphician, a 3D graphician/animator, and a
  non-professional.

     Each jury member will build his own ranking list of the best five works
  in  each  category. If a jury member votes an entry to the 1st place, that
  will  mean  5  points for the entry, the second place 4, and so. This way,
  for  example,  if all five jury members give the entry the 1st place, that
  means  25  points  for  it,  and  this will be added to the score which it
  reached  by the audience voting: remember, 25 to 5 points. Adding up these
  points will give the final score.

  COMPO MACHINES

  The following compo machines will be used to display productions:

  PC
     - Intel Pentium IV 2 GHz, 512K cache
     - 512 MB RDRAM
     - Innovision GeForce 4 Ti6200 64MB DDR
     - Sound Blaster Live
     - Windows 2000 English
     - Latest DirectX and OpenGL

  Amiga
     - Amiga 1200
     - Blizzard 1260 (66 MHz)
     - 2 MB ChipRAM
     - 80 MB FastRAM

  C-64
     - Commodore 64C2
     - New SID, 8500 CPU
     - 1541/II
     - Action Replay MK5

  PC, 486 COMPO
     - Intel 486 DX4/100
     - 8 MB RAM
     - S3 Trio64V+ 2 MB
     - Gravis Ultrasound Classic 512K

  SPONSORS & SUPPORTERS

     This  party  would  never  born  without  the  invaluable  help  of our
  supporters.  We  say  thank you to the following companies and individuals
  who are helping FLaG 2002 to become the best Hungarian party again.

  Leonardo SNS
     This   Hungarian  company  deals  with  computer  graphics,  video  and
  post-production,  along  with  the  distribution of high-end equipment and
  organizing  training  courses.  Their  support  makes  the  CG  conference
  possible.

  Studio 21
     The  leading  Discreet distributor of Hungary supports us with valuable
  prizes that make it really worth to enter the 3D graphics or the animation
  compos.

  Digital Reality
     The  well  known  Hungarian  game  developer  workshop employs a lot of
  former demosceners, so they know how important it is to support the scene.
  Just  like  last  year,  we  can be grateful for some valuable prizes from
  them.

  Varinex Rt.
     This  company  will  present  their  quite  interesting  CAD processing
  methods  during  the  CG  conference,  see  the timetable for information.
  Besides, they donate some nice prizes.

  Pantomat Kft.
     Another  addition to the series of interesting presentations during the
  CG conference. And yes, some more prizes. Thank you.

  Mikropo Vizualtechnika
     A  long-time  supporter of FLaG and other Hungarian parties, Mikropo is
  providing  our  super-high quality projector. Thanks to this company, FLaG
  organizing team always has the newest display technologies, since 1998.

  Telnet Hungary
     This well-known Hungarian IT and Internet corporation helps our efforts
  with  media support, displaying our banners on their portals, like stop.hu
  and extra.hu.

  Computer Panorama
     This monthly computer magazine also acts as a media sponsor, displaying
  our banner on their website.

  Chip Magazin
     The editors of Chip Magazin also help spreading news of our party. 


  More sponsors are always welcome.

     Also,  we'd  like  to  say  big  thanks  for helping our efforts to the
  following persons:

  Megasys
  Aboy of D-Eyes
  vRm
  Teo / Kangooroo
  Oswald / Resource

  CONTACT

  Main organizer & webmaster of the party website:
  Tomcat / Greenroom
  corporal@index.hu

  Music compos organizer:
  Nagz / Greenroom
  nagz@freemail.hu

  If you prefer voice contact, call Tomcat:
  (+36) (1) 3507896

  If you live in the stone age, write snail mail:
  Polgar Tamas
  1139 Budapest
  Kartacs utca 7.
  Hungary

