          _____________ ________________________.____     ___________
         /   _____/    |   \______   \__    ___/|    |    \_   _____/
         \_____  \|    |   /|    |  _/ |    |   |    |     |    __)_ 
         /        \    |  / |    |   \ |    |   |    |___  |        \
        /________/_______/  |________/ |____|   |________\/_________/

                                by CaLoDoX!

[ WHAT ? ] 

  A calodox contribution to Buenzli #6 fx's compo. Got the 2nd place
  at this compo.

[ WHO ? ] 

  Main code ............. Dake
  Music / Noises ........ Fred  Dake
  Vesa code ............. Zpider

  MXM player ............ Pascal
  DOS32 ................. Adam Seychell

[ WHAT DOES THIS THING NEED ? ] 

  This fx needs at least :

   a FPU
   486dx, p166 or faster recommended
   8mb of RAM
   a fast VESA 1.2 card (for fake-mode)
   a card supporting VESA 2.0 for 16,24,32 bits LFB modes
   GUS 512k for sound, nosound if no GUS detected

  Problems ? :

   some cards have LFB 320x200x16,24,32b available only when
    Univbe or Scitech Display Doctor are loaded (Matrox, S3...)
    check http://www.scitechsoft.com

   if the proggy crashes just after the samples precalculations, then
    reboot and launch with Univbe or SDD. If it still doesn't work, choose
    another mode.

   doesn't work with Windows NT

[ WHAT'S BEHIND THIS FX ? ] 

  The FX features 4 metaballs (grid 32x32x32), a tunnel and some blurred
  text. All textures are generated, samples are also created using some
  weird algos (and it sounds like that :)

  The code is 100% ASM (DOS32). No time left to optimize metaballs.
  Don't blam me if it's slow on your PC, I didn't have time to implement
  recursive stuff in the marching cubes algo (hey Mrz !)

  No secret part. No cmdline options.

[ Greetz ] 

  Mrz / Astroidea
  Blackaxe / Kolor
  Eclipse / Knights
  Nowadays
  Fake That
  Trinity
  TBF
  Vantage
  H^P
  Carrots
  #chscene
  #demofr
  #coders

